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Old Apr 20, 2006, 07:05 PM // 19:05   #21
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Ehm this kind of got totaly away from what i meant it to be and i dont understand why you people are talking about this.

Quickmonty: the only time i experienced what i mean is when i got with my lvl20 warrior to ascalon and killed a gargoyle with 2 hits. never else in the game. in the game now when i go with my lvl20 hammermaster to kill a skeletron it takes about 10 hits or so, and if this game was made realistic he should be killed with 1-2 hits.

I dont want to have a system like that because i like it how it is now, i was just asking myself what people would think about something like it...
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Old Apr 20, 2006, 07:24 PM // 19:24   #22
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The level of the Gargoyle and the Skeleton has to be taken into account.

Also, this thread has a lot of posters blowing off some steam in a humerous fashion. Very therapeutic. Thanks.
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Old Apr 20, 2006, 08:35 PM // 20:35   #23
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Yeah there are some realism issues with GW. Why don't you hit anybody close to you when you cyclone axe while blind? the world will never know.
Over time, Anet will hopefully fix things like that.
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Old Apr 21, 2006, 06:52 AM // 06:52   #24
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well... you cant make only 1 part of the game realistic, if you go for it, all charactersr and not only the warior and the ranger have to fight/cast/heal in a realistic way... so how realistic is that you are bleeding, have a deep wound, are poisoned, and in general duying with your 20 out of 520 hp and -10 degenaration, and the monk points at you, does a gesture and youre a sgood as new... with a patient like this theres quite alot of work, and if you want realistic, the monk will have to spend at last 5-10 min healing you... well maby not in a hospital, but still. you just seem to want to make "fighters" realistic and leave monks and mesmers saving lifes by pointing fingers

if realistic, it should be same for everybody

ALL THE WAY

edit: im not flaming you, just trying to imagine the WHOLE game realistic

Last edited by Maria The Princess; Apr 21, 2006 at 06:54 AM // 06:54..
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Old Apr 21, 2006, 08:14 AM // 08:14   #25
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I think more realism couldn't hurt.
Having a hammer kill something at about your level in 1-2 hits is, well, overkill. As people have already said, any weapon/skill can be potentially and instantaneously fatal in realistic terms.

So making Guild Wars realistic? No. But more realism? Sure. I would love to see blood splatter/actual pools of blood when bleeding. I like the idea of 'heavier' weapons when weakened. Green in the face with flies circling for diseased. Pale green body when poisoned. It's all just graphical changes, wouldn't affect gameplay in the least and would actually add something to the game, IMO.

Keep this in mind, we already have special animations for Crippled and when you have a runspeed buff/debuff on. My guess is it was to let you know that yes, you're moving slow for a reason, not because of lag. Whatever the reason, I like it and I think more gameplay animations like that would be great.
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Old Apr 21, 2006, 09:55 AM // 09:55   #26
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Quote:
Originally Posted by Dj Tano
Ehm this kind of got totaly away from what i meant it to be and i dont understand why you people are talking about this.

Quickmonty: the only time i experienced what i mean is when i got with my lvl20 warrior to ascalon and killed a gargoyle with 2 hits. never else in the game. in the game now when i go with my lvl20 hammermaster to kill a skeletron it takes about 10 hits or so, and if this game was made realistic he should be killed with 1-2 hits.

I dont want to have a system like that because i like it how it is now, i was just asking myself what people would think about something like it...
And everyone told you what they think about it.

Quote:
Originally Posted by Dougal Kronik
Also, this thread has a lot of posters blowing off some steam in a humerous fashion. Very therapeutic. Thanks.
Yup .... people just having a little fun. Please don't take it personally.
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